A1 A Forgotten Evil


Goblins are raiding the small villages near Caer Carega. Is it just the depredations of a few desperate tribes, or is there something more sinister behind the night raids?

This adventure has been designed for 6-8 characters of levels 1-3.



In ages past nations fought great wars with the aid of terrible powers from fiendish allies. Much has been forgotten since then, but sometimes that which is forgotten can be the greatest danger of all.

Goblins are raiding the small villages near Caer Carega. Is it just the depredations of a few desperate tribes, or is there something more sinister behind the night raids?

This adventure has been designed for 6-8 characters of levels 1-3.

2 reviews for A1 A Forgotten Evil

  1. 4 out of 5

    GeoCentric Review #1: A Forgotten Evil

    Publisher: Mischief, Inc
    Author: Alex Karaczun
    Game System: AD&D1e / OSRIC
    PDF Page Count: 40 (2 cover pages, title page, preface/table of contents page, 2 map pages, 28 adventure pages, 5 pages of pre-generated characters, and a DM Notes page)
    Price: $9.99 at RPGNow ($0.25 / page)
    Link: http://www.rpgnow.com/product/183885/A1-A-Forgotten-Evil?hot60=1&src=hgrs

    ‘A Forgotten Evil’ is the first in the ‘Ancient Evil’ series by Mischief, Inc. It is for a group of 6-8 characters of 1st-3rd level.

    In this, a group of goblins has released a half-demon that has been in stasis for centuries in an old tower and placed him in a dungeon for their worship. Hoping to lure help to release him, he has commanded the goblins to begin raiding surrounding towns.

    The text opens with some background of the Twelve Kingdoms and about the war from the time the half-demon was imprisoned and moves into the present with the actions of the goblins in the area.

    The format of the encounter descriptions is reminiscent of the early AD&D1e days as are the maps. One of my favorite things about this adventure is all the rooms/areas are there for reasons. There isn’t anything there ‘just because’. The only possible exception is the final room in the dungeon (a story twist I didn’t expect!), but it’s explained within the room’s text.

    Another interesting note is that all magical weapons and armor/shields found are given names and short backgrounds to add more flavor to them. Also, coins are given regional names such as ‘silver wyrmlings’ and ‘silver regents’ depending their kingdom of origin.

    Overall, I like this adventure. It isn’t overly long and can be completed in a few sessions. If you’re using another setting, it would be easy to replace the names and drop it into any area with hills and mountains.
    Also, reworking this to fit almost any system would require very little work. Depending on the system, you might have to substitute a more appropriate creature in a few spots; but the work to do so would still be minimal.
    The adaptability to settings and system make this more valuable to those outside the target audience.

    On the grammatical side, ‘grammar patriots’ such as myself will find typos, spelling and punctuation errors, and grammar syntax errors to be at a minimum. The editor for this project did a fine job.

    If you like the old-style AD&D1e adventures, you should get this. It’s great for kicking off a campaign.
    It give the GM what he needs without bogging him down with things he just doesn’t need.

    On a scale of 1-5, I’ll give this a score of 4.

    Also, sold separately is an illustration book weighing in at 8 pages (a cover page with an illustration included plus seven more page sized illustraitons,) for $4.99 makes a nice companion for the adventure.
    Link: http://www.rpgnow.com/product/183886/A1-A-Forgotten-Evil-Illustration-Book?manufacturers_id=5493

  2. 5 out of 5

    The OSR movement has given many things back to me. It has reopened my eyes to the fact that sometimes simple is better. Prior to going back to my roots I almost lost my connection with my hobby as it began to feel more and more like Accounting and Dragons and less like the grand ole game I cut my teeth on. However, two years ago I discovered this awesome dude named Benoist Poire working with the legendary Ernie Gygax to make a module based in Ernies Hobby Shop Dungeon sandbox, and it opened my eyes to a community I had largely thought vanished. Long story short, it also introduced me to the renaissance, and a small Kickstarter started by a company known as Mischief Inc. I downloaded Rakoss the Undying, a PDF at the time on their site and was pleasantly surprised by the production values, artwork, and flavor of the 16-page wonder. I kickstarted A1 A Forgotten Evil without hesitation and the rest, as they say, is history.

    Before delving into the module review, let me just say, Mischief Inc. ran in my humble opinion the perfect Kickstarter. It followed along perfect to the timetable given and shipped out flawlessly. My only hope is that it was equally successful on the part of the developers.

    First off this module is so rich in nostalgic value it is intoxicating. Flipping through it is like walking through a time capsule, except for the fact that Mr. Karaczun has an excellent writing style somewhat easier on the reader then High Gygaxian. Within the first few pages, we are given a brief history of the region as well as the setting as a whole that the author has so richly crafted. This module is linked to future products, which gives me great hope for the companies future, as they already have a plan. It is obvious that while this module is easily its own small self-contained sandbox (think B2 Keep on the Borderlands), there is a bigger world and future adventures to be had.

    The author gently leads the Dungeon Master through plot hooks in the region, the initial how do I hook them lead in as well as tons of semi-planned but flexible wilderness encounters. The thing I feel anyone should know about this product is, if you are looking for a great way for a neonate DM to learn how to run an OSR/1st Edtion adventure, this module is the perfect step by step holds your hand affair. I showed it to my daughter whom is 11, and just starting to want to dungeon master her own games (I bought her the BECMI books for Christmas) and without letting her spoil all the goodies, it took her no time at all to figure out the plot line and what she wanted to do it. In fact, though I am loathed to admit it, she understood and followed this module better then she did her B2 copy I picked her up. To me, that speaks volumes of the author’s style.

    The Dungeon itself, which of course is the meat of any module is a well done if simple affair that once again just makes sense in layout and design. I am planning to run this module with Swords and Wizardry toolset in the next month, and frankly its the first time I have had to do little to no editing. I actually thoroughly enjoyed the adventure as it was laid out. I think one excellent thing this module captures is the old school sandbox “here is your list of monsters, some are MEGA tough, but here is a way to organically let your players encounter them and decide for themselves if they feel safe trying to fight them. That also hearkens back to the days of yore gaming, where often times you would find a few encounters that were borderline suicidal unless approached correctly. Which fits in perfect with freedom of choice that a sandbox module is supposed to offer.

    In Summary, A1: A Forgotten Evil has to be the best module I have read in the last few years. I am excited to run it, but I am also excited to play in it and let my fledgling dungeon master in the household cut her teeth on it. When something can cater to both the old and new gamer equally well, it is hard not to view it as genius.

    Appearance: 10 out of 10 The artwork is evocative of the time period from which this module is emulating.

    Layout:10 out of 10 The layout is flawless two column, and the font also hearkens back to the AD&D roots that inspired it.

    Price Point: 10 out of 10 Currently you can purchase this in PDF format at DrivethruRPG for the reasonable price of $9.99. You can also pick it up at the author’s store site Mischief Inc. The Website also has a few tidbits on the world setting that A1 is set in under the blogs tab, and while a little light, it does appear they update it fairly frequently with new information over time. I am patiently waiting for the next Kickstarter or offer from Mischief Inc. This is an OSR company to watch!

    Christopher Bishop, Rolling Bones Blog

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